Real campaign example · Crash games · Brazil market
How we built a viral PR strategy for a crash game provider targeting Brazil
A crash game studio approached us wanting to enter the Brazilian market. The game had a strong product, but no brand recognition locally, no existing creator or media relationships in Brazil, and a modest budget for paid activity. The brief was to build launch visibility and generate operator interest — but the team had no desire to compete dollar-for-dollar with established providers on media spend.
We began with the viral mechanic rather than the distribution. The idea: a “crash record” format where a selection of mid-tier Brazilian creators each attempted to ride the longest multiplier live in front of their audiences over a 10-day period, with real prize stakes, a leaderboard, and a community vote on the winning clip. We identified seven creators across YouTube and Instagram whose audiences overlapped with the target player profile, calculated the budget across creator fees, prize pool, production support and media seeding, modelled the expected reach, estimated ROI assumptions tied to projected operator inquiries, and built out the full 30-day launch calendar including pre-seeding, live event window, post-event clips and operator brief delivery.
The campaign created organic social discussion that reached beyond the creator audiences through shared clips. Journalists had a genuinely newsworthy story — not a press release, but a live event with stakes and results. Two operators in the Brazilian market reached out proactively after seeing the coverage rather than requiring the studio to pitch them cold.
7 creatorsmid-tier Brazilian YouTube & Instagram, audience match to player profile
30-daylaunch calendar from pre-seeding through post-event operator outreach
2 operatorsreached out proactively after the campaign — no cold pitch required