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A crash game provider with a strong product and real ambition for Brazil needed more than a distribution plan. We were engaged for a strategy-only mandate: design a full PR architecture before any campaign launched. That meant market analysis, brand territory definition, two original viral mechanic concepts, a compliance framework for Brazil’s tightening advertising environment, influencer selection logic across three tiers, and budget modelling across three program levels.
The client had a well-built crash game. Flight mechanic, clean UX, several features that direct competitors lacked. The Brazilian operator integrations were either in place or in negotiation. The problem was structural: in a market with more than 200 crash titles competing for lobby space, having a good product and solid distribution is not enough if there is zero external brand pull.
Players in Brazil do not browse casino lobbies looking for something new. They open a platform and select what they already recognise or what sits prominently in front of them. A crash game with no pre-existing brand awareness in the player’s social world is invisible at the moment of choice — even if it is technically better than the title that occupies the top lobby slot.
The brief was to solve that. Not to run a campaign but to design the complete architecture that a campaign would be built on: who the brand should be in Brazil, what story it should own, how to create external demand that operators notice, and how to do all of that without violating the advertising restrictions that Brazil’s formalising iGaming market was putting in place.
The client had been pitched generic influencer packages before. The question they brought to us was not “how do we buy reach” but “how do we make operators and players actually want us before we ask for anything.” That is a strategy question, not a media buying question. Our engagement was to produce the document that would make any subsequent execution coherent and defensible.
We design PR architectures for game studios entering new markets. No generic templates.
Talk to us about your launch Game studio PR servicesBefore designing any narrative or mechanic, we needed to understand the structural dynamics of the market — not just the headline opportunity but the specific bottlenecks and asymmetries that a new entrant would face.
Crash games account for roughly 5–6% of all game rounds in Brazil’s iGaming market against approximately 85% for slots. That minority share is growing as the market regulates and operators differentiate their lobbies. The absolute volume is significant, but competition within the crash segment is already dense: over 200 titles competing for lobby placement with more entering each quarter.
The market leader occupies the top lobby position in nearly every major operator and is integrated across the vast majority of the top 20 platforms. Yet another major competing title shows search interest roughly nine times higher than the category leader despite weaker lobby positioning. This gap revealed the central strategic opportunity: lobby presence and genuine player demand can be completely disconnected — which means PR can build demand upstream of the operator relationship.
86% of Brazilian iGaming users are mobile-first. The 18–34 cohort drives over 53% of casino demand. Approximately 60% of crash game players describe their motivation as earning money, 30% as adrenaline. The audience is not passive entertainment-seekers — they are deliberate, social-proof-driven and motivated by a combination of aspiration and emotion. Brazil also has 141M+ Instagram users, with 84% regularly forwarding content and peak engagement occurring 18:00–midnight.
Almost every crash game in Brazil communicates through identical levers: bonus, promo code, lobby position, affiliate traffic. None of these build brand preference. Players choose what they see in the moment. A new entrant competing on the same territory will always lose to the incumbent with better lobby positioning. The only available asymmetric play was to build a brand layer that existing competitors had not built — to own an emotional and communicative territory before the player enters a casino.
Crash games have a distinctive emotional structure. Unlike a slot pull or a card flip — where the result is instant — crash creates a window of active tension. The multiplier grows, the risk escalates, and the player must personally decide when to exit. No algorithm decides. No dealer announces the result. The player makes a call.
That structure is not just a game mechanic — it is a communicable emotion. We defined the brand territory as ownership of that moment: the second before commitment, when everything is still possible and the pressure is at its peak. Not “you could win big.” Not “feel the rush.” The specific human experience of making a decision with real stakes.
This territory was genuinely unoccupied in the Brazilian crash category. All competitive communication was focused on outcomes — wins, multipliers, returns. We would own the process. And crucially, a campaign built around “the moment of the decision” rather than “the size of the win” was structurally compatible with Brazil’s tightening advertising restrictions.
The core principle of this strategy: viral mechanics should be designed with the same rigour as product features, not added as execution afterthoughts. We developed two original campaign concepts, each translating the game’s emotional core into a social behaviour that could live outside any gambling context.
The first concept translated the game’s decision moment into a real-world physical action. Participants attempt a single precision task — the kind where success or failure is instant, visible, shareable, and emotionally resonant. The attempt is recorded. The tension is captured. The result is the content.
This format was chosen for specific structural reasons. It requires zero explanation of gambling. It maps directly to the game’s core mechanic of committing once and seeing the result. It is infinitely replicable across different creators, locations and skill levels without losing its identity. And it produces two types of viral content simultaneously: the clean win and the entertaining fail — and in Brazil, the fail is often more shareable than the success.
Football culture provided the amplification layer. The connection between physical precision, one-try pressure, and team identity is deeply embedded in Brazilian social content. A campaign designed around this mechanic could enter the football conversation — the highest-volume sports discourse in the country — without claiming to be a football product.
The second concept used scarcity and collection dynamics distributed across real and virtual environments. Hidden branded objects are placed throughout a creator ecosystem and, optionally, across urban spaces. Players spot them, record the discovery, and submit through a platform that tracks scores on a public leaderboard. Common objects score modestly. Rare objects score significantly more.
The design elegance here is in the decision architecture. A player asking “should I submit this score now or keep searching for a rarer find?” is running exactly the same cognitive process as a player asking “should I cash out now or wait for a higher multiplier?” The campaign is not just awareness — it is experiential training in the brand’s emotional core.
Registration happens at the moment of maximum engagement — to submit a find and appear on the leaderboard, the player must create an account. This converts campaign engagement into qualified leads within the experience itself, rather than depending on a separate downstream CTA. Modelled cost per lead: $1–3, against $20–50 for standard performance marketing in Brazilian iGaming.
Influencer selection for this type of campaign is not about maximum follower count at minimum price. It is about building a cascade where each tier performs a distinct function and the combination produces effects that no single tier could achieve alone.
7–12 creators who launch the campaign and define what participation looks like. Their first video becomes the template that hundreds of others copy. Selection criteria: demographic match (18–34), high engagement relative to follower count, track record with challenge or physical skill content, audience that responds to competitive or sports-adjacent formats. For Concept A: sport, football freestyle, competitive lifestyle. For Concept B: city, discovery, street culture.
Micro and nano creators who participate either through seeding or organically once the mechanic is established. These creators do not receive a script — they receive an invitation to participate in something that already exists. Their content is less polished and more trusted by their audiences. Volume from this tier also signals to Instagram and TikTok algorithms that the format is a genuine trend rather than a coordinated ad buy, which directly affects organic reach multiplier.
A smaller group of large creators brought in after the mechanic has been validated by tier-one activity. The sequencing is critical: a large creator launching an unknown campaign reads as paid advertising. The same creator participating in something that has already spread organically reads as culture. This tier provides the final scale push and reaches audience segments that tier-one creators do not touch. For offline activations — pop-up events, street moments, urban stunts — one right creator in front of the right crowd can generate more earned media than two weeks of online content.
Brazil’s iGaming market is formalising. The regulatory framework tightened significantly through 2024–2025, and enforcement has increased alongside licensing activity. What worked three years ago — direct gambling CTAs from influencers, bonus-as-primary-message campaigns, promises of financial return — is now a compliance risk that creates exposure for providers, operators and their licensing counsel simultaneously.
Both campaign concepts were designed with compliance as a structural property, not an afterthought. The campaign lives in entertainment. The branded mechanic exists independently of any gambling context. Gambling-adjacent content and registration prompts appear downstream, within a user journey that begins with entertainment and never leads with a deposit, a bonus or a multiplier amount.
Entertainment-first campaigns do not just reduce regulatory risk. They perform better commercially in the current Brazilian environment. Social platforms suppress obvious gambling advertising. Challenge and entertainment formats are amplified by the same algorithms. A campaign that does not look like a gambling ad generates more gambling-relevant brand awareness at lower CPM — and survives the next regulatory tightening without needing to be rebuilt.
Part of the strategy deliverable was a financial model tied to commercial outcomes — not just media metrics. Three program levels were defined, each with a different risk-return profile, so the client’s leadership could make an investment decision with a clear picture of expected output at each scale.
| Program level | Total budget | Core inclusions | Reach | UGC volume | Search uplift |
|---|---|---|---|---|---|
| Focused online | $70K–97K | 7–10 tier-one creators, digital media support, prize fund, paid amplification | ~25M | 2K–8K | +40–150% |
| Extended online + street | $127K–155K | All above + landing page build, offline street presence, city activations | 25M + field | 5K–15K | +40–120% |
| Full hybrid | $238K–347K | All above + 10–15 large creators, pop-up event, content production, offline branding | >60M | 15K–100K+ | +80–250% |
At the modelled cost-per-lead of $1–3 for the hunt mechanic, versus $20–50 for standard performance marketing in Brazilian iGaming, even the mid-tier program produces qualified registration volume at a fraction of the unit cost of paid acquisition. The recommendation to the client was to treat PR budget separately from operator BD budget — they serve distinct commercial functions and should not be traded against each other.
This was a strategy-only engagement. The output was the document and the thinking — a complete PR architecture that any agency or internal team could execute against. Here is what the client received and what changed as a result.
The client entered the engagement without a clear answer to the question “why would an operator or player choose our game over Aviator?” They left with a concrete brand territory, two distinctly designed campaign mechanics with full execution logic, an influencer framework their team could brief against, a compliance guide their legal team approved, and a three-scenario budget model their CFO could present to the board. The strategy changed the conversation from “how do we buy media?” to “what do we want to be known for in Brazil?”
We design PR architectures for game studios entering LatAm and global markets — brand territory, viral mechanics, influencer selection, compliance framing, budget modelling. Strategy before execution.
Copyright © 2026 by Uberman Agency. All Rights Reserved.